Social Force ModellingJune 2026C HPCIn a group of 4 we wrote and progressively optimised a social force crowd simulation in C, tuning it for vectorisation, cache locality and raw throughput.
GPU Revised Simplex SolverDecember 2025C++ HPCIn a group of 5 we implemented and analysed multiple variants of the revised simplex algorithm on an NVIDIA GPU in C++.
Parallel particle swarm optimizerJuly 2024Rust HPCIn a team of two we implemented and analysed a parallel particle swarm optimizer for finding minima of continuous functions in Rust.